Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, August 23, 2009

Arkeg to be a drink game for beer aficionados

There are a lot of gadget combinations popping up like mushrooms but here is another amazing combination called Arkeg which is specifically designed for all beer fans who like gaming and drinking at the same time. This arcade machine comes equipped with 69 various classic Arcade games like Street Fighter or Mortal Combat and a 5 gallon keg keeping your favorite drink cool as you play.

The Arkeg gaming gadget also includes a 24 inches LCD display, twin USB ports, 2 joysticks, 2, 1 HD sound system including a trackball supporting Mouse function. This arcade machine can also play additional games whether it is an Internet flash game or (XP, Dos) games.

The Arkeg also comes packed with stainless steel tap handles, digital temperature control, Chrome drink faucet, 2 arcade controllers and a slide-out keyboard. The Arkeg arcade machine makes it possible to easily adjust volume and listen to your favorite iPod tunes or upload already existing cartridges to finally play games of your choice.

Not only is this fashionable machine able to dispense your favorite drink but also can it deal with fermentation to allow you brew your own beer. The Arkeg arcade machine is available for 3999 USD but with all brewing techniques to come it seems to be a nice gadget combination keeping you hydrated as you play the game.

Razer announces MMO gaming orientated Naga mouse

News from Gamescom 2009 and indeed good news because we forever had been thinking of how many buttons can there be on a mouse? Razer is right there with a new gaming Naga mouse. Do want to have a guess how many buttons they have stuffed on it? Wrong – its 17. The thing is Naga is not covered randomly with them, on left side it has a full 12 piece numeric keyboard which is there to help with gaming so you don’t have to roam all around the actual keyboard and keep the left hand exclusively on movement controls.

Behind the new design we find a familiar 5600dpi engine with 1ms response time. Enough for MMO games really, but in addition to Naga, Razer offers Add On software which allows Naga users to create unlimited number of profiles all with unique commands and key presets. And, finally, to sum up gaming enthusiasm, Razer also offers a Megasoma gaming mouse mat. This will suit optical and laser units for 49.99 USD. Razer Naga for size runs up to 79.99 USD. Well, who said MMO gaming is cheap?

Sunday, July 19, 2009

Review: Battlefield 1943 for Xbox 360

The long-running Battlefield series is back with Battlefield 1943, a download-only game on the Xbox 360 (tested), PS3, and PC. It takes players to the Pacific theater of World War II where it puts the US Marine Corps up against the Japanese Imperial Army. It’s a formula we all know well–the World War II FPS–but now we see a few interesting new maps and guaranteed action thanks to a huge release on the Xbox 360.

In fact, the release was the game’s first problem. Its servers were totally overwhelmed from the start on the Xbox 360 and players could barely get in the game for the first 24 hours or so. It was a very frustrating experience because you would try to get in a game over and over and if you finally got in you could play for a few minutes and then you would get kicked… except being kicked caused my Xbox to freeze which was more than a bit annoying. Before long servers were added and the game seemed totally stable.

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BF1943 starts off with three maps (Iwo Jima, Wake Island, and Guadalcanal) with a fourth (Coral Sea) added when a particular system’s players hit 43 million total kills (this happened July 15th on Xbox 360). Coral Sea is dogfight only, so it will be a unique aspect of the game, but not a giant addition of content, unless if you can’t get enough of the planes/anti-aircraft guns.

From the start Battlefield 1943 seems sparse compared to much of the competition. You only have three classes to choose from (assault, rifleman, and sniper… basically close, medium, and far range specialists) and each person has a single explosive choice, melee, and secondary weapon. You can’t get new weapons with more experience points, in fact there seems to be no particular benefit from amassing experience aside from in-game achievement stamps and personal pride. What Battlefield does offer are vehicles and awesome gun placements. In 1943 you get a plane, tank, landing boat, jeep, anti-aircraft flak canon, and machine gun turret. The vehicles (more so than the gun placements) are the game big draw as they add a great element to combat and they allow for team action, as you can pile three guys in a jeep, two in a tank, and so on. Of course, the planes are extremely fun to use, and can be very deadly if you are good enough to use them properly, but most people can’t.

It’s hard to generalize about games with as many total players as Battlefield 1943, especially when I’m focusing only on the Xbox, but overall the combat is fast and furious but easy to follow. There are a maximum of 24 players per map, enemies and friends are clearly defined thanks to colored flags over their heads and there is no team-killing so you don’t have much to worry about while you are firing away.

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Teamwork is a must because each map has five flags that have to be controlled to be successful, but a problem arises in that there aren’t any mechanics aside from the vehicles that promote teamwork. Maybe you’ll run with a group of guys to make an attack, but without anyone chatting there is little organization and the lack of cohesive groups of enemies means that often a single good player is all that is needed to take over a base. This is probably a result of the fact that the maps are large, there are multiple choose-able spawn points, and at any time more than a few players are either flying planes or hanging out waiting for a plane to spawn. So with 24 players in-game you might only have 16 fighting and those are spread out all over the maps. The result of this is you might march into a key base and see no defenders there, or just one guy that you can sneak up on. Strategically speaking, it’s disappointing.

Another shortcoming of the game is the weapon firing. The weapon models look good enough, and their firing action feels right, but the result of that firing is far from perfect. I ended up often just firing as much as possible at an enemy hoping they would die, not shooting them with a great shot and knowing that I got them or even expecting a certain reaction. I’m probably used to Call of Duty 4 which, in my opinion, nailed this aspect of the game, so BF1943 firing seems like a crapshoot compared to what I would expect from a multi-player FPS in 2009. It’s different, not completely bad, but it just never felt totally right to me. The machine gun was probably the best feeling main gun and the rifle action felt completely disconnected, turning what could be the game’s most versatile weapon into something not particularly fun to use.

The Battlefield formula tries to ensure that all these shortcomings are made up by the addition of vehicles (at least as much as that is possible). This didn’t work out exactly as well as it could have, but the vehicles are all very well done, and what’s more, they are balanced. The size of the maps makes them important simply for transportation purposes–this is where the jeep comes in handy–but they have other advantages as well. A critical advantage is firepower as the jeep has a machine gun operated by a passenger and the tank has its shells, as well as a driver-controlled machine gun and a passenger-controlled one. Vehicles are also great for making sure two or more teammates arrive at a location at the same time. While the plane, unless controlled by an expert, is only a minor annoyance most of the time, the tank is a different story. It is heavily armored, rather versatile, and has different attack options, making it the best spearhead for attacks. It is vulnerable to the assault players’ bazooka as well as rifle-propelled grenades, but it generally takes 2-3 hits to destroy a tank, by which time the attacker has usually been vanquished. So the tank is a bit on the powerful side, if it was a little slower or the shells took longer to refill it could be a bit more balanced, but overall when a single soldier has to go up against a tank, the tank usually wins.

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While playing the game you will accumulate points for kills, kill assists, captures, and destroying vehicles (you lose points for suicides). Points won’t earn you any weapons but you will get post-match bragging rights and you’ll move up the ranks over time. The game has Microsoft’s standard 200 Xbox Live Achievement points, as well as in-game achievements which tend to be more difficult to acquire. These systems feel tacked on and while they are better than nothing, they left me wishing for more.

Considering the $15 price tag it’s hard to deny that Battlefield 1943 is a good game on a number of different levels. It delivers a balanced WWII FPS with polished sound and first class visuals, plus it allows for the command of vehicles that are more than just a distraction–they are a major part of the game. Those features noted, the game lacks the depth that I’ve come to look for in a multi-player FPS. The weapon options are limited, there is little teamwork amongst the players (at least so far), and, most significantly, there are only four maps. Realistically there are only three because Coral Sea is separate from the main play mode and looks like it will just end up being a sandbox/deathmatch for people who don’t feel like waiting for a plane on the main maps.

We have to make allowances for Battlefield 1943 because it is $15 and downloadable, so with these in mind the game is quite impressive. Casting these aside, the game is no COD4, World at War, or Team Fortress 2, but it’s not trying to be. The Battlefield series has its own fans and its own strengths, and if you can appreciate the game for what it is you should be able to get more than a few hours of fun out of it.

Resident Evil 5 PC dated and extras detailed

re5_fullCapcom has finally announced that Resident Evil 5 will be released on PC in September. Those of you in North America will get it on September 15th while Europe will have to wait a few more days until September 18th.

The game will have been out for a number of months on PS3 and Xbox 360 by the time the PC version arrives. So Capcom has included some additional features to tempt you to either buy it again, or give PC players some ammunition when arguing why it was worth the wait.

First up, the game will be playable in 3D if you have the right setup to play with the Nvidia 3D Vision Kit (Nvidia goggles, 120Hz display, compatible GeForce graphics card, Windows 7 or Vista). Work has been done on the game to give it depth and make objects leap out of the screen at you if you choose to play in this mode.

Alongside offering additional costumes for both Chris and Sheva, and online matchmaking, those of you with a powerful rig are going to be most interested with the updated Mercenaries mode. Mercenaries is a mini-game which sets you a challenge that is usually done under pressure e.g. timed. Capcom are claiming the PC version of this mode can cope with three-times the enemies seen on the PS3 and Xbox 360.

Saturday, July 18, 2009

June 2009 Console Game Sales: Summer slump

prototype-360Gamers, we’ve officially entered the summer slump. That time when there’s no hugely hyped release coming until October or so. It’s also the time when many gamers finish playing catch-up from the previous holiday season. This editor, for one, is still working his way through Dead Space (and regretting having waited this long to start).

Looking at the numbers, it’s a slump for game retailers as well. June 2009 sales were down 31 percent from 2008–a start contrast that many observers will be quick to associate with continuing economic hard times. Retail research firm NPD, in its report for June, stated that the drop is the biggest since September 2000.

“The impact of the economy is clearly reflected in the sales numbers,” said NPD analyst Anita Frazier in a statement following the release of the numbers. She added that at this point, consumers are waiting for a must-have title - or a hardware price cut.

Amazingly, Nintendo’s Wii Play finally fell out of the top 10, after over 3 years on the charts. Most have ascribed that dynastic run on the charts to the inclusion of an extra Wii Remote in a package costing only $10 more than a standalone remote, though it’s possible that Tiger Woods PGA Tour 10 might be the replacement with its packed-in Wii MotionPlus accessory.

This month’s top 10 games and hardware sales rankings follow, with thanks to Wired:

  1. Prototype (360)
  2. UFC 2009: Undisputed (360)
  3. EA Sports Active Bundle (Wii)
  4. Tiger Woods PGA Tour 10 (Wii)
  5. Wii Fit (Wii)
  6. Fight Night Round 4 (360)
  7. Fight Night Round 4 (PS3)
  8. Mario Kart Wii (Wii)
  9. Red Faction: Guerrilla (360)
  10. Infamous (PS3)

Top hardware sales (units sold in parenthesis):

  1. Nintendo DS (766,500)
  2. Wii (361,700)
  3. Xbox 360 (240,600)
  4. PlayStation 3 (164,700)
  5. PSP (163,500)
  6. PlayStation 2 (152,700)

Friday, July 17, 2009

Make your maiden flight with the Silverlit Heli-Mission SWAT Truck

Silverlit has revealed its Heli Mission SWAT Truck. Looking combative, this prominent SWAT truck comes with futuristic 3 channel helicopter which is able to be launched right from its truck. This tricky gizmo appears to be controlled remotely and includes IR controller and user guide. This fully function controllable Heli Mission SWAT truck comes with LED headlights, running lights as well as siren.

This wonderful gadget includes automatically opening doors placed in the roof of the truck and launch pad so that the 3 channel helicopter could be airborne. If you are a fan of controlling a helicopter using nothing but a remote control, this radio controllable device is about to become your favorite toy. The Heli-Mission SWAT Truck is expected to hit the market in July with a price of around 100 USD.

The Heli-Mission SWAT Truck features a remote control being capable of controlling your aggressive truck while your crazy whirlybird is about to make its maiden flight. Most likely, your next challenge will be to land your helicopter back on the launch pad, so additional skills will be essential.

Thursday, June 11, 2009

Review: Logitech G35 7.1 surround sound gaming headset


Highlights:

  • USB connection
  • 7.1 surround sound powered by Dolby technology
  • Enclosing-ead design - blocks ambient noise
  • 40mm laser-tuned speaker drivers with neodymium magnets
  • Unidirectional, noise-canceling microphone reduces background noise.
  • Three swappable headband pads and plush ear pads
  • Precision headband adjustment- with numbered metal inside (spring steel-core headband)
  • Three customizable keys. Uses include music, voice morphing, etc.
  • On-ear controls: volume, microphone mute, and surround sound adjustments.
  • Flip-down microphone with auto-mute: Microphone mutes automatically when rotated up
  • Microphone mute light: Glows red when mic is muted.
  • 10-foot cord

What you can do with the software:

  • Adjust levels: volume, bass, treble, microphone,
  • Create profiles
  • Customize G keys- shortcuts to launch software or commands (play/pause, etc). These can also be set to do commands with the G35 (like decrease treble), or trigger voice morphing.
  • Set voice morphing (powered by Screaming Bee)- set voice pitch and then choices include android, troll, giant, alien, mutant, and squirrel.
  • View the G35 manual.

Verdict:

Retailing for $130, the G35 is not cheap. That said, it’s a full-featured and extremely capable product that is, or is very close to, the best option available for PC gamers today. Aside from being a bit heavy the G35 feels great and it has no pinch-points so extended use is not a problem (probably the biggest complaint with most headsets) and it is packed with thoughtful features. The software is not particularly incredible, but it is simple and easy to use, and it allows the hardware to shine. The microphone cancels almost all ambient noise (listen to it in use in our podcast) and the fact that it shuts off when you flip it up is just plain smart. Shifting the controls to the side of the headset (instead of inline) was a good move and while you have to learn where they are positioned, that will just take an hour or two of use. The sound quality is very solid, and it’s well suited for games like COD4 and Fallout 3. General music listening was satisfying as well. A shortcoming that is worth noting is that user has no controls over individual channels, so if you really want to tweak the volume/settings you might find this aspect lacking. Also watch out: not every game works with the surround sound.

Overall, it’s a fantastic headset that is possibly the best-in-breed, but it’s a bit pricey at the moment.

Friday, June 5, 2009

Grand Theft Auto: Chinatown Wars

Fans of Grand Theft auto generation can be pleasantly surprised. Now the Rockstar Games is back with another GTA: Chinatown Wars. Grand Theft Auto is an action-adventure video game. It allows player to take on the role of a criminal who can roam freely around a big city. Gameplay consists of a series of levels where player should reach a target number of points which he achieves by performing tasks for the city’s local crime syndicate.

Criticism for GTA always shouts about cruelty of the game. They say that the game is turning kids into criminals and it’s the worst thing for generation since the invention of rap. But Rockstar sets new industry levels and there no place for morality. GTA is done with best voice-acting sub “South Park” satire. So Rockstar might not care about our souls, but it’s certainly concerned about our entertainment.

Many specialists in game world said that “Chinatown Wars” is the best in GTA generation and it is the most enjoyable game of 2009. Controls are the foundation of any game. The previous three-dimensional GTAs faild in this regard. Next problem was lack of realism and poignancy. So the road to the “Best Game” was long.

That’s not the case with “Chinatown Wars”. This game is built on a big experience in game world and many mistakes that were done in previous versions. Cartoonish game play removes much of the discomfort felt when wantonly killing thousands of people. Hardware limitations forced Rockstar to do realism more simple-only overhead perspective. But it also influenced the controls. Now it’s easier to play and it makes the game more fun. Even the drug-dealing mini-game, a cruel way to make money, is completely guilt-free. So, the simplicity and laughableness of the game-play made their trick. Now it’s the best GTA version.